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Intel Makes Case of RealSense 3D User Experiences

Six Mistakes that Lead to Poor Enterprise Software Adoption If Intel has anything to say about it, the way people interact with PCs is about to fundamentally change forever. At the Lenovo TechWorld 2015 conference late last week, Intel CEO Brian Krzanich showcased how 3D cameras can be used to develop applications that not only […]

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MV
Mike Vizard
Jun 1, 2015
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Six Mistakes that Lead to Poor Enterprise Software Adoption

If Intel has anything to say about it, the way people interact with PCs is about to fundamentally change forever.

At the Lenovo TechWorld 2015 conference late last week, Intel CEO Brian Krzanich showcased how 3D cameras can be used to develop applications that not only respond to hand gestures, but also actually recognize individuals in a way that eliminates the need for passwords.

Intel RealSense technology makes use of 3D cameras embedded in a PC to establish the field of depth needed to define a 3D environment with which an application can then interact. Making use of a RealSense software development kit (SDK) developed by Intel, developers can build applications that actually see what is occurring around them. As a result, the SDK enables developers to include support for hand/finger tracking, facial analysis, speech recognition and synthesis, background segmentation and augmented reality.

Krzanich even goes so far as to suggest that users will never touch a button again. Instead, they will simply walk into the field of vision of the device and it will automatically recognize not only their presence, but who they actually are.

At the conference, Lenovo announced that it is joining Acer, Asus, Dell, Hewlett-Packard, Fujitsu and NEC in delivering PCs that incorporate 3D cameras. The RealSense SDK currently works with Microsoft Windows 8 and in the future will support Microsoft Windows 10 and Google Android operating systems.

Obviously, Intel RealSense technology will initially be a boon to gaming. But it’s also apparent that the 3D technology is going to affect everything from high-end engineering applications to the way individuals collaborate with one another.

In fact, in the not too distant future, we may very well look back at the mouse and keyboard much like we now view the rotary phone: a quaint relic from some earlier time.

MV

Michael Vizard is a seasoned IT journalist, with nearly 30 years of experience writing and editing about enterprise IT issues. He is a contributor to publications including Programmableweb, IT Business Edge, CIOinsight and UBM Tech. He formerly was editorial director for Ziff-Davis Enterprise, where he launched the company’s custom content division, and has also served as editor in chief for CRN and InfoWorld. He also has held editorial positions at PC Week, Computerworld and Digital Review.

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