Wearable Apps: Ten Factors Developers and Testers Need to Know

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Device Selection

As with mobile device test coverage, wearables should also inherit similar considerations such as market adoption, OS relevancy, target customer markets and supported capabilities of the wearables (e.g., BLE – Bluetooth Low Energy, other sensors, etc.).

Consider leading device vendors when choosing the first watches to develop and test on. Extend your device coverage matrix to include new release and test cycles, which should be constantly refreshed based on market dynamics, market feedback and customer specific requests. Finally, make sure that your app works independently – not just on a single device – and that it is as platform agnostic as possible.

Apple's recent release of the Apple Watch has fueled excitement for owning the latest Apple device and the next wearable. While wearables are only a small slice of the greater Internet of Things (IoT) industry, the market is rapidly growing. With IDC forecasting 126.1 million units shipped by 2019 and the worldwide market for IoT solutions growing to $7.1 trillion by 2020, the focus on developing quality apps is now more important than ever.

However, dev/test teams are still struggling to embrace and incorporate IoT into existing development cycles. The biggest challenge for companies that want to develop for wearables is ensuring that quality matches user expectations. If a hotel chain says users can open their hotel room door using Apple Watch, it needs to happen.

How does the mobile app developer and tester combat the new challenges IoT brings to the forefront? By adopting continuous quality as a process to increase the speed of development, keep up with an increasing number of devices that apps should work on, and reduce the number of defects reaching production – ultimately cultivating higher end-user satisfaction.

By testing the application in all scenarios (across a variety of devices, under various network conditions and traffic, etc.) and throughout the entire mobile app development lifecycle, dev/test teams can ensure that they reach the level of quality they're aiming for (the app works where you said it would work, and the brand you represent is being seen as you wish it to be seen).

In this slideshow, Eran Kinsbruner, mobile technical evangelist at Perfecto Mobile, has identified 10 things that developers/testers need to be aware of when developing apps for wearables.

 

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