Wearable Apps: Ten Factors Developers and Testers Need to Know

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Wearable Architecture

Because of form constraints, it is necessary to develop and deploy apps through pairing technology. For example, pairing the Apple Watch with an iPhone gives users access to a great number of apps running on the smartphone. The wearable interface is designed to work and communicate with the iPhone.

It is necessary to deploy app updates via the smartphone as well. There is just no way for end users to update or upgrade Apple Watch apps from the watch itself; it has to be updated via the iPhone. This workflow creates new dependencies and changes the traditional SDLC.

Developers can no longer create an app without thinking about the wearables interface, as the app will now automatically synch to the wearable. So it's necessary to test on both instances. There are going to be unique deployments, upgrades and hardware specific considerations in the newly introduced SDLC.

Apple's recent release of the Apple Watch has fueled excitement for owning the latest Apple device and the next wearable. While wearables are only a small slice of the greater Internet of Things (IoT) industry, the market is rapidly growing. With IDC forecasting 126.1 million units shipped by 2019 and the worldwide market for IoT solutions growing to $7.1 trillion by 2020, the focus on developing quality apps is now more important than ever.

However, dev/test teams are still struggling to embrace and incorporate IoT into existing development cycles. The biggest challenge for companies that want to develop for wearables is ensuring that quality matches user expectations. If a hotel chain says users can open their hotel room door using Apple Watch, it needs to happen.

How does the mobile app developer and tester combat the new challenges IoT brings to the forefront? By adopting continuous quality as a process to increase the speed of development, keep up with an increasing number of devices that apps should work on, and reduce the number of defects reaching production – ultimately cultivating higher end-user satisfaction.

By testing the application in all scenarios (across a variety of devices, under various network conditions and traffic, etc.) and throughout the entire mobile app development lifecycle, dev/test teams can ensure that they reach the level of quality they're aiming for (the app works where you said it would work, and the brand you represent is being seen as you wish it to be seen).

In this slideshow, Eran Kinsbruner, mobile technical evangelist at Perfecto Mobile, has identified 10 things that developers/testers need to be aware of when developing apps for wearables.


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