Wearable Apps: Ten Factors Developers and Testers Need to Know

Email     |     Share  
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12
Next Wearable Apps: Ten Factors Developers and Testers Need to Know-4 Next

Unique Use Cases

Dev/test teams need to review and adapt to new use cases and include them in test plans, the test environment and support tools. For example, you now need to test notifications on both wearables and smartphones in order to assure a consistent end-user experience and to drive app adoption on both devices.

Apple's recent release of the Apple Watch has fueled excitement for owning the latest Apple device and the next wearable. While wearables are only a small slice of the greater Internet of Things (IoT) industry, the market is rapidly growing. With IDC forecasting 126.1 million units shipped by 2019 and the worldwide market for IoT solutions growing to $7.1 trillion by 2020, the focus on developing quality apps is now more important than ever.

However, dev/test teams are still struggling to embrace and incorporate IoT into existing development cycles. The biggest challenge for companies that want to develop for wearables is ensuring that quality matches user expectations. If a hotel chain says users can open their hotel room door using Apple Watch, it needs to happen.

How does the mobile app developer and tester combat the new challenges IoT brings to the forefront? By adopting continuous quality as a process to increase the speed of development, keep up with an increasing number of devices that apps should work on, and reduce the number of defects reaching production – ultimately cultivating higher end-user satisfaction.

By testing the application in all scenarios (across a variety of devices, under various network conditions and traffic, etc.) and throughout the entire mobile app development lifecycle, dev/test teams can ensure that they reach the level of quality they're aiming for (the app works where you said it would work, and the brand you represent is being seen as you wish it to be seen).

In this slideshow, Eran Kinsbruner, mobile technical evangelist at Perfecto Mobile, has identified 10 things that developers/testers need to be aware of when developing apps for wearables.


Related Topics : In Their Own Words: The Four Dark Horses for the Third Major Mobile OS Speak, HTC, Mobile Search, 3G, Location-Based Services

More Slideshows

Global33-290x195 2017 and Beyond: How Digital Innovation Will Impact the World

Digital innovation is by far the biggest influencer, changing the way we do just about everything, from shopping to communication to running a business. ...  More >>

IT_Man85-290x195 Business in the Front, Balance All Around: Working with Gen Z

In order to attract Gen Z talent, employers will need to take into account that this group of the workforce may expect a different set of benefits. ...  More >>

mobile92-290x195.jpg Why and How to Build an Enterprise App Store

Enterprise app stores provide a single "shopping experience" for employees and support both a BYOD model and a self-service IT model. ...  More >>

Subscribe to our Newsletters

Sign up now and get the best business technology insights direct to your inbox.