Children play games to learn. For that reason, it makes perfect sense that games can be used to learn in business scenarios, too.
This is proving to be true: Business Insider says that consultancies MarketandMarkets and M2 both put the size of the gamification sector at between $400 million and $500 million by the end of 2013 and that M2 sees the sector reaching a value of $2.8 billion by 2016. Gartner predicts that more than 70 percent of Global 2000 companies will use the gamification strategy by 2014.
Game On: From the fight against cancer to the improvement of the performance of customer service representatives, making a game of it all is proving to be a potent approach. This slideshow highlights creative uses of gamification. Readers viewing all 10 slides get extra points!
The conference call is a common business practice across the globe. But can conferencing usage help us learn about cultural trends? ... More >>
IoT examples can be categorized into four basic usage scenarios, each of which presents clear business opportunities for end-user organizations. ... More >>
If you are planning a BI investment in the near future, here are six common mistakes that you need to avoid to ensure your investment is an effective one. ... More >>