Game On for Gamification

Email     |     Share  
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12
Next Game On for Gamification-3 Next

MetroPCS uses a game similar to The Sims to train new sales clerks before letting them sell to customers.

Children play games to learn. For that reason, it makes perfect sense that games can be used to learn in business scenarios, too.

This is proving to be true: Business Insider says that consultancies MarketandMarkets and M2 both put the size of the gamification sector at between $400 million and $500 million by the end of 2013 and that M2 sees the sector reaching a value of $2.8 billion by 2016. Gartner predicts that more than 70 percent of Global 2000 companies will use the gamification strategy by 2014.

Game On: From the fight against cancer to the improvement of the performance of customer service representatives, making a game of it all is proving to be a potent approach. This slideshow highlights creative uses of gamification. Readers viewing all 10 slides get extra points!


Related Topics : Vulnerabilities and Patches, Resellers, Broadcom, Broadband Services, Supercomputing

More Slideshows

Global33-290x195 2017 and Beyond: How Digital Innovation Will Impact the World

Digital innovation is by far the biggest influencer, changing the way we do just about everything, from shopping to communication to running a business. ...  More >>

ArriaNLG-IoTAutomation0x Internet of Things Personified: Integration and Automation

The real value that the Internet of Things brings is at the intersection of gathering data and leveraging it. ...  More >>

SAPSocialCollabSuccess0x 6 Strategies for Being Successful with Social Collaboration

Enterprise social collaboration solutions are most successful when they contribute to business value and benefits that address company goals. ...  More >>

Subscribe to our Newsletters

Sign up now and get the best business technology insights direct to your inbox.