Companies Not Going for Gamers?

Ann All

Last summer I wrote a post suggesting a possible connection between the kinds of skills used in multiplayer, online role-playing games and those desired in managers. Among those skills: gathering information from diverse sources, assessing strategic risks and rebounding quickly from failures.


Before you run out and start recruiting on World of Warcraft forums, though, consider this post on Kotaku in which Mike Fahey shares an experience in which a gamer was supposedly told by a recruiter that his company urged him to avoid hiring World of Warcraft players because their involvement in the game often detracted from their work. Fahey confesses that his gaming habits once led him to quit a job. He was often late due to all-night gaming sessions and quit "rather than show up late for the umpteenth time in a row."


Interestingly, while some of the folks commenting on Fahey's post cry discrimination, many seem to agree that employers have good reason to avoid WoW players. Heavy involvement with such games is "akin to having a drug problem," writes one. So it seems that while casual gaming could be an advantage in some employers' minds, anything beyond that may cause employers to question potential hires' reliability.


They may also worry about gamers bringing their addiction with them to the office, which creates concerns about productivity and possibly network bandwidth. Similar concerns about social networking sites like Facebook have led some companies to bar their use at work.

Add Comment      Leave a comment on this blog post
Dec 24, 2008 2:40 AM Darrel Azeroth Darrel Azeroth  says:
Companies with this mind set are cutting themselves off from some very talented people. There are 2.5 million people in North America that play World of Warcraft. 10 Million people worldwide play WoW. Excluding World of Warcraft players would be like me saying that I will not hire football fans because of all they time they spend on the ESPN website, playing fantasy football, and staying up late when Monday Night Football goes into overtime, not to mention coming into work hungover from the weekend tailgating.The demographics of gamers are very misunderstood. A 2008 study by Entertainment Software Association say "65 percent of American households play computer and video games. The average gamer is 35 years old"Companies should look at the qualifications of individuals and not stereotype them into groupsAnd yes I do Play World of Warcraft. For the HORDE! Reply
Dec 27, 2008 12:23 PM gdewilde gdewilde  says:
If I compare WOW players with drug addicts the drug addicts have social interaction, they usually have something in the real world they care about, they are not high all of the time (perhaps by lack of money) and they actually care about world events.I've played a lot of games myself, sometimes I didn't even notice my friends visiting. People become freakin robots. I like being honest, gamers need to frequent lie about their addiction just like other heavy addictions. Like: "oh, I didn't show up for work because I had to play wow all night, I have a level 80 stoned dwarf now it has hula hoop and fishing skills all maxed out!" However appealing no employer would buy into that sh*t. So the pacman addict needs to make up excuses. They also get furious when you point out they are nuthin but a junky. It's quite funny actually.Wow is worse than other games in the sense that one doesn't even get the time to go to the bathroom. One may loose hours of "work" or even be kicked out of their clan (read cult).Dungeons and dragons you play with friends and you have to imagine where you are and what you are doing. It's about creativity and thoughtfulness. PC games you play alone and you switch off all thoughts.I know how it works, I've been there. I also did some coding and the desired effect is exactly what the software accomplishes. Blizzard knows how to make "good" games. To suggest they don't know their neuroscience is laughable. Reply

Post a comment





(Maximum characters: 1200). You have 1200 characters left.




Subscribe to our Newsletters

Sign up now and get the best business technology insights direct to your inbox.